Game
Community
My Account
Rankings
Order
Update News
FAQ
Support
Links
Game Rules
8-Ball
Fifteen balls are racked in a triangle with the 8-ball in the center. The balls are divided into two groups: solids (1-7) and stripes (9-15). A player's group is determined by the first ball pocketed. To win, a player must pocket all the balls in their selected group, followed by the 8-ball. Pocketing the 8-ball prematurely on any other shot results in an automatic loss.
Fouls:
1. The cue ball fails to make contact with a ball from your group first.
2. After cue ball contact, you fail to either pocket a ball or drive any ball to a cushion.
9-Ball
OBJECT OF THE GAME.
Nine-Ball is played with nine object balls numbered one through nine and a cue ball. On each shot, the first ball the cue ball contacts must be the lowest-numbered ball on the table, but the balls do not need to be pocketed in numerical order. If a player pockets any ball on a legal shot, they remain at the table and continue to shoot until they miss, foul, or win the game by pocketing the 9-ball. After a miss, the incoming player must shoot from the position left by the previous player. However, after any foul, the incoming player receives ball-in-hand and may place the cue ball anywhere on the table. Players are not required to call their shots.
RACKING THE BALLS.
The object balls are racked tightly in a diamond shape, with the 1-ball at the top (on the foot spot), the 9-ball in the center, and the remaining balls placed randomly. The game begins with the cue ball in hand behind the head string. START OF PLAY. The home team breaks first and determines their lineup first. The break alternates thereafter. The game officially begins once the cue ball crosses the head string on the opening break.
LEGAL BREAK SHOT.
The rules governing the break shot are the same as for other shots, with the following exceptions: 1. The breaker must strike the 1-ball first and either pocket a ball or drive at least four numbered balls to a rail. Failure to do so is a foul. The incoming player can either accept the table as it lies with ball-in-hand, or request a re-rack with the cue ball behind the head string. 2. If the cue ball is pocketed or driven off the table, or the break requirements are not met, it is a foul. The incoming player receives ball-in-hand anywhere on the table. 3. If the breaker causes an object ball to jump off the table on the break, it is a foul, and the incoming player receives ball-in-hand anywhere on the table. The jumped object ball is not spotted. 4. Pocketing the 9-ball on the break is an automatic win. However, if the cue ball scratches while the 9-ball is pocketed, the 9-ball is spotted (using another stripe from the tray). On the shot immediately following a legal break, the shooter may play a "push out." If the breaker pockets one or more balls on a legal break, they continue to shoot until they miss, foul, or win. If the player misses or fouls, the opponent begins their turn and shoots until they miss, foul, or win. The game ends when the 9-ball is pocketed on a legal shot.
END OF GAME.
The game ends upon the completion of a legal shot that pockets the 9-ball, or when a player forfeits the game as the result of a foul.
15-Ball
Fifteen balls are racked in a triangle with all object balls placed randomly. You must pocket a ball on every shot. Pocketing the cue ball is a foul, and any object balls pocketed during a foul are spotted back on the table. Each ball has a point value equal to its number. The first player to score more than 61 points wins the game. If the game ends in a 60-60 tie, the player who pocketed the 15-ball wins.
Rotation
Rotation is played with 15 object balls (numbered 1 through 15) and a cue ball. On each shot, the first ball the cue ball contacts must be the lowest-numbered ball on the table, though the balls do not need to be pocketed in numerical order. Each ball has a point value equal to its number. The first player to score more than 61 points wins the game. If the game ends in a 60-60 tie, the player who pocketed the 15-ball wins.
BlackJack
Fifteen balls are racked in a triangle with all object balls placed randomly. You must pocket a ball on every shot. Pocketing the cue ball is a foul, and any object balls pocketed during a foul are spotted. Each ball has a point value equal to its number. The first player to score exactly 21 points wins the game. If a player's score exceeds 21, their score is reset to 0.
3-Ball
Three balls are placed randomly and racked in a triangle. On every shot, you must pocket a ball in numerical order. Each player starts with 100 points. Missing a shot deducts 1 point, and committing a foul deducts 2 points. Once all object balls are pocketed, the player with the highest score wins. If the scores are tied, the balls are re-racked for a tiebreaker.
14+1
Fifteen balls are racked in a triangle with all object balls placed randomly. You score 1 point for every ball legally pocketed. Once all object balls are pocketed, they are re-racked. The first player to reach 20 points wins the game.
Killer
Fifteen balls are racked in a triangle with all object balls placed randomly. Each player starts with 3 lives. If you fail to legally pocket a ball on your turn, you lose 1 life. The first player to lose all their lives loses the game. Exception: On the opening break shot of the game, you do not lose a life if you fail to pocket a ball.
Coin-Team
This mode follows standard 8-Ball rules. However, instead of playing against each other, both players team up cooperatively to play against the AI.
Bonus Pool
Fifteen balls are racked in a diamond shape, and your task is to pocket all of them. You score 100 points for every ball pocketed, but if you miss a shot, you lose 100 points instead. You can earn bonus points based on how you pocket the balls. For example, suppose your pocketed ball sequence is: (3), (4,1,9), (5), (6,7), (8), (2). Balls grouped within the same parentheses were pocketed on a single shot. - Multiple pots on one shot: In the group (4,1,9), there are two "successive pots" (two additional balls pocketed on the same shot). In the group (6,7), there is one "successive pot." Each "successive pot" awards 500 bonus points. With 3 total successive pots in this sequence, you earn 500 x 3 = 1,500 bonus points. - Numerical order pots: Looking at the entire sequence, you will notice that 4 follows 3; 6 follows 5; 7 follows 6; and 8 follows 7. These are called "sequential pots." Each "sequential pot" also awards 500 bonus points. With 4 sequential pots, you earn 500 x 4 = 2,000 bonus points. In this example, your total bonus points would be 1,500 + 2,000 = 3,500. Another example: if your pocketed sequence on a single shot is (1,2,3,4,5,6,7,8,9), you would have 8 "successive pots" and 8 "sequential pots." You would earn (500 x 8) + (500 x 8) = 8,000 bonus points! However, this is extremely difficult to achieve. If you fail to pocket all the balls within 20 shots, or if you scratch the cue ball, you lose the game.